Before starting, I would like to say that this technique does not claim to be the best, and even more so it does not guarantee that by following it you will win the Major. But by taking it seriously, you will undoubtedly improve your shooting significantly. No matter what your rank.

CS GO, like any other competitive discipline, requires regular training, and matchmaking, faceit, ecea and other sites are a conditional ring in which you apply what you have honed in training, but not at all. You won't learn much by simply playing competitive mode. Your progress will be very slow, and the time you spend is ineffective.

In order to effectively develop our shooting, first of all, we need to determine the basic types of shooting. - these are: Taping, Bursting and Spraying, as well as the key types of guidance - Flicking and Tracking. Now about the place of training. As we previously found out - Competitive modes are not suitable for us. The most popular are Desmatchi, Arena and Reteyki.
In order to effectively develop our shooting, first of all, we need to determine the basic types of shooting. - these are: Taping, Bursting and Spraying, as well as the key types of guidance - Flicking and Tracking. Now about the place of training. As we previously found out - Competitive modes are not suitable for us. The most popular are Desmatchi, Arena and Reteyki.

What is the problem with these modes? Actually, in the same way as in the competitive one, we use it to a greater extent and train to a lesser extent. For maximum training efficiency, we need to exclude all possible interval factors that do not relate to direct shooting and thus focus exclusively on working out each of the types of shooting. In order that in the future, in practice, their application would be appropriate. Dmas, arenas and retakes are great intermediate training, but in order to increase its effectiveness, we need to train basic things separately. Most players don't train the basics, like a loser armwrestler who regularly competes but doesn't swing his forearms, biceps, and delts.

Where, then, to train? You ask. The answer is on specialized offline maps, of which there are a great many now, but there is one that meets our requirements. And in general, it is more convenient when everything is available in one place.

It is called Aim_Botz. It is not included in the standard set of maps from Velv, so you need to download it separately. This is done quite simply: In the main steam menu, we find the menu item "Community", "Workshop" In the search, enter Global Offensive and click on the drop-down menu and get the workshop of KS Go. Now look for Aim_botz and click on the green "subscribe" button. That's it, now Steam will automatically download this map, after which it will be available in the game client.

We launch the CS: GO. Click play> Single player game with bots> From the Workshop> Select a map and start. In the pop-up window, check the No bots box. After loading, be sure to join the Terrorist team. The principle of this map is quite simple. You are inside a certain room, and bots appear around you, which you, in fact, need to kill. The map also provides the ability to fine-tune various aspects of the training process, but we will return to this later.
We launch the CS: GO. Click play> Single player game with bots> From the Workshop> Select a map and start. In the pop-up window, check the No bots box. After loading, be sure to join the Terrorist team. The principle of this map is quite simple. You are inside a certain room, and bots appear around you, which you, in fact, need to kill. The map also provides the ability to fine-tune various aspects of the training process, but we will return to this later.

It is impossible to talk about shooting in CS: GO without touching on the topic of movement. These two concepts are closely related by the mechanics of the game, the essence of which is that accurate shooting is possible only when you are standing still. But if everything were that simple, then the game would be reduced to shootouts of bots standing still. And this is where another feature of the game mechanics called Straifing comes to our rescue. Strefing is a type of movement in which the player stops before a tap (single shot) or spray (burst). The importance of strafing simply cannot be overestimated, since it not only allows you to shoot well, but also, in combination, is a protective mechanism that transfers you from the state of a static bot to a dynamically moving neo. In other words, playing CS: GO is simply impossible without strafing.

Taping - Single Shot Taping is a single shot that prioritizes the target's head. This firing technique is effective at medium to long range, and is especially effective when firing pistols.
Taping - Single Shot Taping is a single shot that prioritizes the target's head. This firing technique is effective at medium to long range, and is especially effective when firing pistols.
The principle of training is quite simple - move, stop, shoot / move, stop, shoot. It is very important at the same time to be constantly in motion, and to stop only for a shot. Thus, we simultaneously train tapping and strafing. These two things are like Romeo and Juliet, only in the world of CS: GO. Absolutely inseparable. Therefore, they need to be trained exclusively together. We strive not for speed, but for the minimum number of misses. Speed ​​will develop over time by itself. It is very important not to forget to change the direction of travel.
The principle of training is quite simple - move, stop, shoot / move, stop, shoot. It is very important at the same time to be constantly in motion, and to stop only for a shot. Thus, we simultaneously train tapping and strafing. These two things are like Romeo and Juliet, only in the world of CS: GO. Absolutely inseparable. Therefore, they need to be trained exclusively together. We strive not for speed, but for the minimum number of misses. Speed ​​will develop over time by itself. It is very important not to forget to change the direction of travel.
Bursting - Short burst Bursting is a short burst, that is, it is firing short clips of two to three shots. Due to the excellent ability to combine with strafe, it makes Spraying much more mobile, and due to firing two or three shots, it significantly reduces the requirements for targeting accuracy in comparison with Taping. In addition, the main disadvantage of Taping is the accuracy of the first bullet. For many, this will be a revelation, but in CS: GO there is a spread, that is, the first bullet does not always fly to the center of the sight. And in general, each bullet deviates by a random value from the center of the sight. This was done on purpose in order to add to the shooting a factor of randomness, which in the case of the first shot from the same Kalash, although visible only at medium and long distances, nevertheless acts as an unconditional minus in Tapping's piggy bank, because even in conditions of ideal aiming at the head , from time to time you will miss. This is not to mention some DIGL, the spread of which sometimes resembles the opening of cases. So Bursting is the golden mean between ultra-mobile tapping and static spraying.
Bursting - Short burst Bursting is a short burst, that is, it is firing short clips of two to three shots. Due to the excellent ability to combine with strafe, it makes Spraying much more mobile, and due to firing two or three shots, it significantly reduces the requirements for targeting accuracy in comparison with Taping. In addition, the main disadvantage of Taping is the accuracy of the first bullet. For many, this will be a revelation, but in CS: GO there is a spread, that is, the first bullet does not always fly to the center of the sight. And in general, each bullet deviates by a random value from the center of the sight. This was done on purpose in order to add to the shooting a factor of randomness, which in the case of the first shot from the same Kalash, although visible only at medium and long distances, nevertheless acts as an unconditional minus in Tapping's piggy bank, because even in conditions of ideal aiming at the head , from time to time you will miss. This is not to mention some DIGL, the spread of which sometimes resembles the opening of cases. So Bursting is the golden mean between ultra-mobile tapping and static spraying.

In terms of training, Bursting is not fundamentally different from Tapping. This technique is also directly related to strafing. Therefore, we train her in the same way. Since the spray pattern of the first five bullets on any automatic weapon is a vertical line, for successful bursting, it is enough to simply compensate for the recoil by moving the scope down.

Spraying - Long burst Spraying is continuous controlled shooting. During clamping from any automatic weapon, its muzzle begins to describe a certain trajectory in space. This is giving. Each weapon in cs go has its own recoil. That is, the nature of the described muzzle trajectory for each weapon is unique.
Spraying - Long burst Spraying is continuous controlled shooting. During clamping from any automatic weapon, its muzzle begins to describe a certain trajectory in space. This is giving. Each weapon in cs go has its own recoil. That is, the nature of the described muzzle trajectory for each weapon is unique.
Spraying can be used at any distance, but as the range is increased, even with perfect control, the spread will be too atomized. Therefore, it is recommended to spray only at close and medium ranges. So why is this technique inherently dominant? Firstly, this is due to the banal principle of "more shots - more likely hits." Secondly, the Spraying technique involves aiming not at a tiny head like tapping or bursting, but at the torso, which is much simpler. Thirdly, because most of the mixing takes place in the near and middle areas of the cards. And fourthly, because of Taging. Tagging refers to reducing the movement speed and acceleration of a player who has been hit by one or more bullets. The stronger the weapon from which they shoot, the stronger the slowdown will be, but the most interesting thing is that the slowdown also depends on the weapon of the player who was hit. That is, with good spray control, Tagging makes your opponent
Spraying can be used at any distance, but as the range is increased, even with perfect control, the spread will be too atomized. Therefore, it is recommended to spray only at close and medium ranges. So why is this technique inherently dominant? Firstly, this is due to the banal principle of "more shots - more likely hits." Secondly, the Spraying technique involves aiming not at a tiny head like tapping or bursting, but at the torso, which is much simpler. Thirdly, because most of the mixing takes place in the near and middle areas of the cards. And fourthly, because of Taging. Tagging refers to reducing the movement speed and acceleration of a player who has been hit by one or more bullets. The stronger the weapon from which they shoot, the stronger the slowdown will be, but the most interesting thing is that the slowdown also depends on the weapon of the player who was hit. That is, with good spray control, Tagging makes your opponent's strafe almost useless. Upnuli Tagging on October 2, 2014 and since then Spraying is the most imposing type of shooting. It was after this update that Scrim and other iconic Tappers started moving to Spraying.

There are many specialized cards for spray control training. The most popular of them was developed by the same person as Aim_Botz, but like the rest of the cards it will not be in this video.

As we already found out, each automatic weapon in CS: GO has its own unique spray pattern. Many of you have probably tried to train on this map, or on the wall, and you know very well that stable, high-quality and, most importantly, unconscious reproduction of the Kalash pattern requires, well, simply unrealistic time expenditures, not to mention the fact that Kalash is not the only weapon in the game from which you have to spray. There is a much easier way to train the Spray, but to learn it you need to understand the mechanics of this process. We will need the following console commands:
As we already found out, each automatic weapon in CS: GO has its own unique spray pattern. Many of you have probably tried to train on this map, or on the wall, and you know very well that stable, high-quality and, most importantly, unconscious reproduction of the Kalash pattern requires, well, simply unrealistic time expenditures, not to mention the fact that Kalash is not the only weapon in the game from which you have to spray. There is a much easier way to train the Spray, but to learn it you need to understand the mechanics of this process. We will need the following console commands:
sv_showimpacts 1 in order to better see where the bullets fall, Gods - for the immortality of bots and weapon_accuracy_nospread 1 - to disable random spread - this command is not needed for training, it is only needed to clearly demonstrate how the scope behaves in relation to places where bullets fly. Pay attention to where the sight is and where the bullet is flying. The vertical axis of the sight and the bullets are the same.
sv_showimpacts 1 in order to better see where the bullets fall, Gods - for the immortality of bots and weapon_accuracy_nospread 1 - to disable random spread - this command is not needed for training, it is only needed to clearly demonstrate how the scope behaves in relation to places where bullets fly. Pay attention to where the sight is and where the bullet is flying. The vertical axis of the sight and the bullets are the same.
The only exceptions are two bullets, in the middle and at the end of the pattern. It follows from this that during spraying it is not necessary to perfectly memorize and reproduce the pattern of one or another automatic weapon. It is enough just to compensate for the aim towards the player's model. And it works with any automatic weapon. Of course, using this method it is impossible to consistently lay all 30 bullets on the target, two or four bullets in the middle and at the end of the pattern will be lost, but even in this case, this method covers 99% of the game situations of ordinary players. And those who are not enough will have to shell the walls in the old fashioned way and learn patterns in the Rekoil Master. Also, thanks to this method, it is quite easy to produce the so-called Spray Transfer - that is, a controlled transfer of the queue from one point to another. We find two nearby bots, squeeze into one and transfer the sight to the second, exactly according to the same principle, compensating the sight in the direction opposite to the movement of the sight.
The only exceptions are two bullets, in the middle and at the end of the pattern. It follows from this that during spraying it is not necessary to perfectly memorize and reproduce the pattern of one or another automatic weapon. It is enough just to compensate for the aim towards the player's model. And it works with any automatic weapon. Of course, using this method it is impossible to consistently lay all 30 bullets on the target, two or four bullets in the middle and at the end of the pattern will be lost, but even in this case, this method covers 99% of the game situations of ordinary players. And those who are not enough will have to shell the walls in the old fashioned way and learn patterns in the Rekoil Master. Also, thanks to this method, it is quite easy to produce the so-called Spray Transfer - that is, a controlled transfer of the queue from one point to another. We find two nearby bots, squeeze into one and transfer the sight to the second, exactly according to the same principle, compensating the sight in the direction opposite to the movement of the sight.
The second spray workout is very similar to how we train tapping and bursting. The only difference is that we aim not at the head, but at the body.
The second spray workout is very similar to how we train tapping and bursting. The only difference is that we aim not at the head, but at the body.
Why into the body? Because there is tapping and bursting for headshots, which, in the event of a miss due to strafing, will give you the opportunity to quickly change position. If you start spraying from the head and don't hit, then you become an easy target. This is especially critical in situations where the enemy has a pistol. It is very difficult to heal their heads due to their increased acceleration. But it is easy for them to kill you in such a situation, because you stand still for a long time. It is much easier to hit the body with the first bullet than in the head, and after hitting the enemy, it will slow down and subsequent bullets will most likely finish him off. Of course, it takes a little longer than if we just hung up the headshot, but this factor is more than compensated for by the significantly higher stability.
Why into the body? Because there is tapping and bursting for headshots, which, in the event of a miss due to strafing, will give you the opportunity to quickly change position. If you start spraying from the head and don't hit, then you become an easy target. This is especially critical in situations where the enemy has a pistol. It is very difficult to heal their heads due to their increased acceleration. But it is easy for them to kill you in such a situation, because you stand still for a long time. It is much easier to hit the body with the first bullet than in the head, and after hitting the enemy, it will slow down and subsequent bullets will most likely finish him off. Of course, it takes a little longer than if we just hung up the headshot, but this factor is more than compensated for by the significantly higher stability.
Flicking - Unconscious aiming Flicking is a type of targeting that relies on unconsciousness and muscle memory. Wow, what is unconsciousness? This is a rather commonplace thing, it is because of what you walk, do not plan every step, or catch an object that you dropped, or ride a bike. Conscious thinking is rather limited and at the same time a person can perform from 5 to 10 tasks, but unconsciously it is much more and much more difficult.
Flicking - Unconscious aiming Flicking is a type of targeting that relies on unconsciousness and muscle memory. Wow, what is unconsciousness? This is a rather commonplace thing, it is because of what you walk, do not plan every step, or catch an object that you dropped, or ride a bike. Conscious thinking is rather limited and at the same time a person can perform from 5 to 10 tasks, but unconsciously it is much more and much more difficult.

Ask a student of a physics and mathematics university to calculate the trajectory of a stone, adding weight and speed factors. All calculations will take him quite a long time. And then throw the same stone to the child, who, at a subconscious level, in a split second, will calculate the trajectory, speed and weight in order to substitute his hand in the right place. Of course, this is a rather tight analogy, but it just works great with flick shots.

Many players try to always aim deliberately, but this only works well when killing targets that cost afc. Or when your flick initially did not arrive exactly at the player's model, but for example a little to the right, then due to conscious aiming, you can adjust the sight depending on where your target will move, but this is not entirely correct. You need to learn to get flickers where you need to the first time. Because the main advantage of unconscious aiming (Flicking) is speed, we do not need to spend time thinking, the hand skips this part and flies reflexively, and then stops at the desired point. How difficult is it to train muscle memory and unconscious reproduction? It is very difficult, especially if you have never done it, but if you practice hard, then over time, thanks to flicking, your shooting of any type will improve just phenomenally. In fact, flicking is a tool thanks to which you can use one or another type of shooting. Be it taping, bursting or spraying. You can have outstanding spray control, but if your flick stops a meter away from the enemy, then your spray is worthless. Therefore, if you want to improve your shooting, you will have to train Flicking. And ideally with different weapons. But of course, WUA is a priority. Avp is a weapon that is simply impossible to shoot without flicking. In an equal game, inaccurate flicking or long aiming makes you an easy target. Avp is a powerful weapon, but its mobility and reloading speed is absolutely unforgiving.

The training proceeds as follows. We move around the map, stop, zoom, so that the bot model is in the corner of the visible zone, flick, kill. At the same time, we try to focus not on speed, but on accuracy. It is very important. You might not succeed, that's okay, you have to be patient and keep going. Do not try to do it as quickly as possible right away. The speed will arrive.

To practice flicking for pistols, we first need to remove the helmets from the bots. This is done as follows. Just shoot twice at the Helmet menu item. We take YUSP or p2000. Why exactly are they? Simply because they have the smallest spread.

We find a cluster of bots, or just a couple of bots, the distance between which allows us to flick without taking the mouse off the mat. And we try to kill by flicking from head to head.

Yes, the vast majority of people starting this exercise will kill one bot at best, but you know what? The overwhelming majority of people in CS: GO absolutely do not know how to shoot. We are here just to learn. Therefore, no matter how hard it was at the very beginning. You must understand that there are no wonderful and simple ways. Workouts, workouts and more workouts.

For flick spraying, take Ak or any other automatic weapon, move around the map, flick, pinch, flick and pinch. Again, for previously established reasons, we flick not on the head, but on the body.

Detailed CS: GO Shooting Guide
Tracking Now we get to Tracking, the last chapter of this video, but not the last one. Tracking is target tracking. That is, if this bot goes to the right or to the left, I will need to keep the crosshair on it. This is tracking.
Tracking Now we get to Tracking, the last chapter of this video, but not the last one. Tracking is target tracking. That is, if this bot goes to the right or to the left, I will need to keep the crosshair on it. This is tracking.
If flicking is needed to quickly cover large distances from the scope, then tracking is for short ones. To train tracking, you need to turn on the first speed and random movements. Then choose some random bot and try to keep the sight on it. I must say right off the bat that this is a very strenuous exercise, especially for low-sensing players. If possible, try to perform it as gently as possible, otherwise your hand will hurt very quickly. This is not a shooting technique, but a tool that you will use to greatly improve your shooting by tapping, bursting and spraying. The most obvious example is pistol rounds, where opponents strafe very quickly from side to side over short distances. This is where players who are good at tracking earn an edge. There is another good option. If the enemy moved in the first exercise, then we will move in this. The principle is the same. We try to keep the sight on the target, but already while moving.
If flicking is needed to quickly cover large distances from the scope, then tracking is for short ones. To train tracking, you need to turn on the first speed and random movements. Then choose some random bot and try to keep the sight on it. I must say right off the bat that this is a very strenuous exercise, especially for low-sensing players. If possible, try to perform it as gently as possible, otherwise your hand will hurt very quickly. This is not a shooting technique, but a tool that you will use to greatly improve your shooting by tapping, bursting and spraying. The most obvious example is pistol rounds, where opponents strafe very quickly from side to side over short distances. This is where players who are good at tracking earn an edge. There is another good option. If the enemy moved in the first exercise, then we will move in this. The principle is the same. We try to keep the sight on the target, but already while moving.

Conclusion As for the duration of the workouts, they should not be shorter than 20 minutes a day in aggregate, but the maximum duration is limited only by your enthusiasm and free time, but you should not get too carried away either. If you feel tired, then it is worth stopping. After these basic trainings, I personally recommend not to break into MM, faceit or Esea right away, but go to the DM or the Arena for another half hour. There are a lot of such servers, I personally play on European servers HSFACTORY ... (IP: 87.98.160.172:27016 As for the Arenas, here I can recommend the server on which I myself regularly play - K1nder Arena. (IP: 46.174.49.209:27015 ) The server has a very adequate administration, there are no garbage mods, normal maps, very strong players, including professional ones, also play on it. And as you know, the best way to develop is to play against an opponent superior to you.

How to shoot CS GO correctly?

How good to shoot CS: GO ? Every beginner asks himself this question. Shooting is the main individual component of a player in CS: GO. The other half includes understanding the game, knowing the cards, and team communication. No commands to shoot cs go will help you master these skills.

In this guide from cs-go.ru you will find out how to learn to shoot at CS: GO .

Shooting involves three important aspects:

  • Sight location.
  • Traffic.
  • Recoil control.

Sight location

Always keep your weapon at head level .

Positioning the crosshair at the level at which the enemy's head is likely to appear is one of the best ways to learn how to accurately shoot and kill the enemy faster than he does. Agree, the head will definitely not appear on the ground.

Reducing the distance you need to move the mouse when firing will buy you time from your opponent. Especially when you are trying to get out of the corner at an opponent who is already waiting for you in position.

  • Keep the scope always at head level

Learn some of the possible spawn points of the enemy on the maps, this will help you aim at enemies even before they appear.

Traffic

Learn to move while shooting .

  • Use strafe, they will help you to shoot the enemy safely and accurately: go to the enemy together with prefs from single shots.
  • Stop completely and crouch in long-range gunfights, this will increase your accuracy.

Recoil control

Learn to control the impact.

Every weapon, be it a rifle or a pistol (even a deagle), has a specific recoil pattern called a spray. You can learn the drawing and shoot at the point.

  • AK Standard Terrorist Rifle
  • M4 Special Forces Standard Rifle

The easiest way to learn the design of your favorite weapon is to discharge the entire magazine into the wall. You can compensate for the scatter effect by moving your mouse in the opposite direction to the pattern, as shown in the illustrations.

  • Special Forces AUG Rifle
  • Rifle SG553 terrorists

It takes time to know the patterns of all weapons, but the first step is to learn how to compensate for vertical spread by lowering the scope vertically.

It is also worth paying attention to how to shoot the nooscoop. With close contact, this will help you survive, it is advisable to be completely still before the shot, and to increase accuracy it is better to sit down.

Workout

  1. Setting up a counter strike server for training.
  2. sv_cheats 1 to the console.
  3. sv_showimpacts 1 (showing traces of shots).
  4. sv_infiniteammo 2 (endless ammo).
  5. mp_roundtime_defuse 6000 (time)
  6. We buy a weapon, the spray of which you want to study.
  7. We shoot at the wall and try to compensate for the recoil.

Outcomes

Still, how to shoot cs go?

To learn how to shoot, just aim is not enough, it takes a lot of time and training to master the skills of individual play. Each device has its own approach, and it always needs to be improved.

Counter-Strike '' How to learn how to shoot CS GO correctly

How to learn how to shoot CS GO correctly

Newcomers to CS: GO are faced with new mechanics that affect the quality of shooting. In this regard, many players have no idea how to learn how to shoot CS: GO.

How to learn to shoot CS: GO

Lots of professional players are filming videos on how to shoot CS: GO. Most of them note that excellent accuracy in many cases depends on the power of the personal computer and the quality of the Internet connection.

Before learning the intricacies of shooting, you need to purchase a gadget on which the cop will work quickly and increase the speed of the Internet. The mouse and keyboard should be comfortable to use. If the equipment gives the player unnecessary discomfort, then he will not be able to concentrate on shooting.

CS GO shooting

Shooting training in CS: GO.

Amazing accuracy

The main parameter of shooting is accuracy ... In COP, it is determined by the ability to hit the enemy's head. In order to learn how to easily shoot through the heads of opponents, you need to know the basic shooting techniques:

  1. Single shots. This method is one of the simplest and most popular. Shots are fired at 1 cartridge. The player must predict the trajectory of the enemy and, accurately aiming, kill him with a headshot. Single shots are used mainly at long distances.
  2. Paired shots. Opponents often acquire shockproof helmets. They protect the head from 1 accurate hit. In this case, several bullet volleys will be needed. The first one removes the armor, and the second one kills the opponent. This method is often used by players with small ranks. The difficulty lies in the fact that it is problematic to predict the trajectory of the bullets. Therefore, the chances are high that not all of them will go directly to the skull.
  3. Clamp. This shooting style is the most ineffective and is only used by beginners and people who are poorly versed in CS tactics. It is the uncontrolled release of bullets at the enemy. A small part of the bullets fired hits the target. This method of shooting can only be useful at close range, when the spread of bullets is minimal.

Super queue

If the player prefers to shoot in large bursts, then such a factor as recoil must be taken into account. Each weapon type has its own bullet trajectory. To determine the recoil of any weapon, it is enough to make a few shots at the wall.

CS Go kickback

Shooting with recoil.

A small drawing will appear on it showing the recoil trajectory. With the help of the mouse, you need to direct the queue in the opposite direction. To shoot at a moving enemy, you must always keep the sight on him. Mouse sensitivity also plays an important role.

Cool AWP

AWP is considered one of the most powerful sniper rifles in CS: GO. She deals high damage. 1 bullet kills even if it hits the torso. Despite this, the AWP takes a long time to recharge and makes noise. There are 2 styles of the most effective playing style with this weapon:

  1. Passive style. The player takes a position on the map and defends it without moving from place to place.
  2. Aggressive style. The player constantly moves around the map with the AWP, trying to catch the enemy by surprise.

Perfect pistol

Pistols are used mainly at the beginning of a match when there is not enough money for more advanced weapons. When firing a pistol, you also need to aim for the head. There is practically no point in shooting at the body, because most pistols have a low penetration ability.

Movement Master

At the beginning of the match, it is recommended to run with a knife, because in CS: GO the running speed with different weapons is different. With a knife, you can develop the maximum speed. During the battle, it is important to move along safe lines, where it is almost impossible to hit the player, and to look out from behind the corners, because at any moment the enemy can watch the person. To be less likely to get hit by bullets, you need to squat periodically.

How to shoot at long distances in CS: GO

For good long-range shooting, it is better to use single shots. Higher accuracy is achieved when stationary.

What is strafe in CS: GO

Strafe - fast maneuvering combined with shooting. This technology requires a quick response. In a few seconds, you need to step forward, stop, take a shot and step back. These actions are completed in a few seconds. Strafe becomes more effective when using submachine guns, because this type of weapon has a large ammo capacity and low bullet spread.

The main devices in CS: GO are AK-47, M4a1 and AWP. But, whatever one may say, all weapons in the game are considered playable, which has been proved more than once by pro-players on their streams and even at tournaments.

Nevertheless, many CS: GO players, even playing at high ranks, do not know how to properly shoot one or another weapon, preferring to do everything intuitively. But in vain, because if you know what and how it works, the result will be much higher. To disassemble all types of shooting from each weapon is a voluminous matter, so today we will analyze shooting from the most popular devices.

one. AK-47 - a powerful weapon that cannot boast of high accuracy, but the penetrating power of which covers all its shortcomings. Not many people know, but the cartridges, when clamped with AK, fly with the letter "g". Those. the first 5-6 rounds fly up, after that they go to the right, and then return to the left. Well, the main advantage of the AK is that it kills with 1 round to the head. Knowing this - it will be easier for you to control your spray, especially if it is being carried over a long distance.

AK-47 is included in the "Guinness Book of Records"

Learning to shoot with a Kalash is very simple. First, practice on the wall. Just try to keep a straight line when clamping the first 8-9 rounds, and then learn to hold the clamp for more shots. As soon as you manage to do this on the wall, go to the standing bots, and after that - to the DM server.

2. М4а1 - an accurate weapon, but slightly weaker than the AK. On the head, M4 only removes 90% of its health, so strong players prefer AK. But the main quality of the M4, since the days of cs 1.6, has been accuracy. And it is not surprising, because when clamping from this weapon, almost half of the cartridges flies straight up, and only then goes down, giving a little hook to the right side and going strongly to the left. But this is not the essence of the weapon. When playing with the M4, it does not matter, with or without a silencer, you need to kill in the head. Even aiming at the enemy's carcass, it doesn't matter, on 3-4 rounds it will bring you to the head, but only if the enemy is in 1st place. That is, learn to shoot so that the first bullet flies into the enemy's chest, removing about 30-35% of his health, and the second - in the head, removing 90% and killing him.

Sighting range 800 meters

3. Desert Eagle - the most powerful pistol in the game, because it is capable of killing with 1 round to the head. But his merits are slightly exaggerated. The fact is that at a great distance, even the Deagle will not be able to kill in the head. We will not tell you the exact distance in meters, but in practice we will. For example, on Dust 2, take 2 points - a pit and barrels at point A. From one end to the other - Deagle, when it hits the enemy's head, will remove about 90% of its health, but will not kill. It's the same on Cache. Take the exit from point B and the car at point A. And there are many such examples.

Gun for movies and games

But now we are analyzing the shooting technique, so let's go directly to it.

If you are standing still, then the first bullet from the Desert Eagle will arrive exactly where your sight is directed. This is the indisputable truth of CS: GO. But few people know that the second shot will also fly right on target if there is a pause of 1 second between shots. But again, you will not stand still, tk. otvetka will arrive instantly. That is, in order to hit with the Deagle and not die, you need to be able to shoot in motion, or rather, to correctly catch the moment, between strafes. He fired, ran to the side, stopped and fired. And repeat this combination until you kill the enemy, well, or until you die yourself.

In situations where the enemy is pushing you - aiming his head 1 round at a time is a thankless task. Your task is to start spraying towards the enemy so that at least a couple of shots would hit him. After all, 1 shot from Deagle at close range - removes more than half of the health. You only need to hit twice.

four. Famas is a kind of budget replacement for the M4. But not many people know and remember that in 1.6 - this weapon was no worse. Its main feature is the ability to take shots, i.e. shoot 3 rounds at a time. Long range is very cool, especially if you're shooting from behind cover. I got out, fired, and hid. And at long range, this weapon is even more acceptable than the M4 due to this firing technique. The only minus of Famas is the weakness of its penetration. Even at close range, when hit in the head, it removes only 83% of health.

In service with the French army since 1981

Famasa spray is somewhat similar to AK spray. Those. the sight goes first up and to the left, and then - to the right. However, a good half of the shots just go up, and all you need to do is learn to catch the moment while the shots go up, after which it is better to start the spray again.

five. Galil - budgetary replacement of AK. But the machine is very much undervalued in the game, and is so weak that most players prefer to buy Farm Guns or Digles. Nevertheless, Galil is played at weak and medium ranks, and not bad enough.

Used in the army since 1973

Spray Galila is something between AK and Famas. The sight rises first up and to the left, and then strongly goes to the right. In theory - this should be enough, tk. near Galil pierces 92% of his health in the head. In general, when you clamp from Galil, move the sight down and a little to the right, and the entire clamp will fly to the enemy's head.

6. P90 - the most favorite weapon of the Silver, and it is not surprising, because this weapon allows you to shoot on the run, while all the cartridges will fly wherever your scope is directed. Again, both in jumps and in strafes - cartridges fly to where the player's sight is directed. This is a very cool feature that allows you to push narrow areas of the maps (for example, carpets on de_Mirage, or A main, on de_Cache, or Short, on de_Dust 2 - there are many examples).

Has a translucent magazine, which allows you to quickly determine the remaining ammunition

The downside of the P90 is its low efficiency over long distances. Whatever one may say, this is a melee weapon and nothing more.

7. Shotguns - the best melee weapon. Flusha has shown in one of his Cobblestone games how effective shotguns are at close range. The same can be used on Short and at the exit from Temka, on Dust 2, and in ventilators, under B on Cache, and in carpets, on Inferno, etc. No matter what the shotgun is, but in the stop - this is a terrible force.

Many fans of cs go ask themselves the question: "how to learn how to shoot cs go?" This topic will focus on how to shoot cs: go correctly.

How to learn how to shoot CS: GO

Recoil in cs go is one of the main points of the physics of the game. Each weapon has its own recoil. Sometimes this greatly interferes with shooting from this or that weapon. However, you can afford to play completely without recoil only in the lobby with friends or with bots. To do this, you can use the console commands. In the game itself, this can also be fixed by minimizing the recoil, also using the console. Only the recoil animation will be minimized, nevertheless, this will make the game much easier.

So how do you minimize the recoil animation.

We register in the console:

  • viewmodel_presetpos "0";
  • viewmodel_offset_x "2.500000";
  • viewmodel_offset_y "2.000000";
  • viewmodel_offset_z "-2.000000";
  • viewmodel_fov "68.000000";
  • cl_bob_lower_amt "5.000000";
  • cl_viewmodel_shift_right_amt "0.250000";
  • cl_viewmodel_shift_left_amt "0.500000".

The commands must be entered separately, pressing after each enter. Then activate the cheats in the settings or with the command sv_cheats 1 and the animation will noticeably decrease, this will not affect the quality of shooting.

If you want to remove recoil altogether, there is also a combination of commands that will do this. Do not forget that this will be a cheat, and for this you can get a VAC-ban from the patrol. Better to play with these teams with bots or friends. We enter the following commands:

  • sv_cheats 1;
  • weapon_recoil_suppression_shots 500;
  • weapon_recoil_scale 0;
  • weapon_recoil_decay1_exp 9999;
  • weapon_recoil_decay2_lin 99999;
  • weapon_recoil_decay2_exp 99999;
  • weapon_recoil_cooldown 0;
  • weapon_debug_spread_gap 1;
  • weapon_accuracy_nospread 1.

There is also another useful command, it will allow you to get the default weapon you want without recoil. This can be done a little faster than writing all the previous commands:

  • sv _cheats one;
  • ent _create weapon _ [weapon name].

On the mouse wheel

Many players bind not only the keyboard, but the mouse, more precisely, its wheel. Several commands can be bound to the wheel. To bind a jump, write the following commands in the console.

  • Bind "MWHEELUP" "+ jump"
  • Bind "MWHEELDOWN" "+ jump"

You can bind 3 and 4 mouse buttons to switch between weapons using the following commands.

  • Bind "MOUSE3" "slot1"
  • Bind "MOUSE4" "slot2"

On some mice, button 3 is considered a wheel, if this did not work for you, then instead of MOUSE3 and MOUSE4, write MOUSE4 MOUSE5.

How to shoot cs go fast

To bind shots to the wheel, write the following commands:

  • bind mwheelup "+ attack";
  • bind mwheeldown "+ attack"

Remember that this is the way to make money. VAC -ban, as it is a cheat.

To disable this feature, enter the following into the console.

  • unbind mwheelup;
  • unbind mwheeldown .

Through the walls

This topic is already an increased cheating and, using cheats for shooting through textures, you need to be prepared for the fact that sooner or later, you may be banned. However, such console commands do exist. How to shoot through walls? We do the following:

  • sv_cheats 1 - enable cheats;
  • r_drawothermodels 2 - enables VX mode;
  • r_drawothermodels 1 - disables IN mode.

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There are other types of shooting through walls:

  • mat_wireframe 1 - the ability to see through walls and places that are shot; mat_wireframe 0 - Disables the above command.

Some more useful commands:

  • sv_infinite_ammo 1 - infinite ammo without reloading;
  • sv_infinite_ammo 2 - Infinite Ammo with Reload;
  • sv_showimpacts 1 - colored marks from shots on the walls;
  • sv_showimpacts 0 - disable marks from shots on the walls;
  • sv_grenade_trajectory 1 - shows the trajectory of a grenade;
  • sv_grenade_trajectory 0 - disable the above mode.

Shooting in CS go with different types of weapons

Surely you have heard of such a concept as spray (the spread of bullets from rapid-fire weapons such as Kalash and others). There is a correct spray tactic so that the bullets do not scatter, but hit approximately 1 target. Below are examples of how to move the mouse so that the bullets do not spray.

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What to do if it doesn't shoot CS GO

Why does not he shoot at cs go what to do? One of the popular solutions to the problem.

In the keyboard and mouse settings, you need to put shooting on the mouse button, and the additional function of the weapon on the second button. Or try to open the console and write "Bind" MOUSE1 "" + shot ". The problem must be resolved.

This is where shooting tips end, remember that these methods will not improve your shooting skill. How good is it to shoot at cs go, you ask? Workouts, workouts and more workouts!